osgEarth 2.1.1

/home/cube/sources/osgearth/src/osgEarthDrivers/engine_droam/Manifold

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00001 /* -*-c++-*- */
00002 /* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
00003  * Copyright 2008-2010 Pelican Mapping
00004  * http://osgearth.org
00005  *
00006  * osgEarth is free software; you can redistribute it and/or modify
00007  * it under the terms of the GNU Lesser General Public License as published by
00008  * the Free Software Foundation; either version 2 of the License, or
00009  * (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU Lesser General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU Lesser General Public License
00017  * along with this program.  If not, see <http://www.gnu.org/licenses/>
00018  */
00019 #ifndef OSGEARTH_DROAM_ENGINE_MANIFOLD_H
00020 #define OSGEARTH_DROAM_ENGINE_MANIFOLD_H 1
00021 
00022 #include <osg/BoundingSphere>
00023 #include <osg/Vec3>
00024 #include <osgUtil/CullVisitor>
00025 
00026 class MeshManager;
00027 class MeshNode;
00028 
00030 class Manifold : public osg::Referenced
00031 {
00032 public:
00033     Manifold();
00034 
00036     virtual void initialize( MeshManager* mesh ) =0;
00037 
00039     virtual void cull( osgUtil::CullVisitor* cv ) =0;
00040 
00042     virtual osg::Vec3d midpoint( const osg::Vec3d& mapCoord0, const osg::Vec3d& mapCoord1 ) const =0;
00043 
00045     virtual osg::BoundingSphere initialBound() const =0;
00046 
00048     virtual MeshNode createNode( const osg::Vec3d& manifoldCoord ) const =0;
00049 };
00050 
00051 #endif // OSGEARTH_DROAM_ENGINE_MANIFOLD_H
00052 
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