osgEarth 2.1.1

/home/cube/sources/osgearth/src/osgEarth/ModelLayer.cpp

Go to the documentation of this file.
00001 /* -*-c++-*- */
00002 /* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
00003  * Copyright 2008-2010 Pelican Mapping
00004  * http://osgearth.org
00005  *
00006  * osgEarth is free software; you can redistribute it and/or modify
00007  * it under the terms of the GNU Lesser General Public License as published by
00008  * the Free Software Foundation; either version 2 of the License, or
00009  * (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU Lesser General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU Lesser General Public License
00017  * along with this program.  If not, see <http://www.gnu.org/licenses/>
00018  */
00019 #include <osgEarth/ModelLayer>
00020 #include <osgEarth/Map>
00021 #include <osg/Depth>
00022 
00023 #define LC "[ModelLayer] "
00024 
00025 using namespace osgEarth;
00026 //------------------------------------------------------------------------
00027 
00028 ModelLayerOptions::ModelLayerOptions( const ConfigOptions& options ) :
00029 ConfigOptions( options )
00030 {
00031     setDefaults();
00032     fromConfig( _conf ); 
00033 }
00034 
00035 ModelLayerOptions::ModelLayerOptions( const std::string& name, const ModelSourceOptions& driverOptions ) :
00036 ConfigOptions()
00037 {
00038     setDefaults();
00039     fromConfig( _conf );
00040     _name = name;
00041     _driver = driverOptions;
00042 }
00043 
00044 void
00045 ModelLayerOptions::setDefaults()
00046 {
00047     _overlay.init( false );
00048     _enabled.init( true );
00049     _lighting.init( true );
00050 }
00051 
00052 Config
00053 ModelLayerOptions::getConfig() const
00054 {
00055     Config conf = ConfigOptions::getConfig();
00056 
00057     conf.updateIfSet( "name", _name );
00058     conf.updateIfSet( "overlay", _overlay );
00059     conf.updateIfSet( "enabled", _enabled );
00060     conf.updateIfSet( "lighting", _lighting );
00061 
00062     return conf;
00063 }
00064 
00065 void
00066 ModelLayerOptions::fromConfig( const Config& conf )
00067 {
00068     conf.getIfSet( "name", _name );
00069     conf.getIfSet( "overlay", _overlay );
00070     conf.getIfSet( "enabled", _enabled );
00071     conf.getIfSet( "lighting", _lighting );
00072 }
00073 
00074 void
00075 ModelLayerOptions::mergeConfig( const Config& conf )
00076 {
00077     ConfigOptions::mergeConfig( conf );
00078     fromConfig( conf );
00079 }
00080 
00081 //------------------------------------------------------------------------
00082 
00083 ModelLayer::ModelLayer( const ModelLayerOptions& options ) :
00084 _initOptions( options )
00085 {
00086     copyOptions();
00087 }
00088 
00089 ModelLayer::ModelLayer( const std::string& name, const ModelSourceOptions& options ) :
00090 _initOptions( ModelLayerOptions( name, options ) )
00091 {
00092     copyOptions();
00093 }
00094 
00095 ModelLayer::ModelLayer( const ModelLayerOptions& options, ModelSource* source ) :
00096 _modelSource( source ),
00097 _initOptions( options )
00098 {
00099     copyOptions();
00100 }
00101 
00102 ModelLayer::ModelLayer(const std::string& name, osg::Node* node):
00103 _initOptions(ModelLayerOptions( name )),
00104 _node(node)
00105 {
00106     copyOptions();
00107 }
00108 
00109 void
00110 ModelLayer::copyOptions()
00111 {
00112     _runtimeOptions = _initOptions;
00113 }
00114 
00115 void
00116 ModelLayer::initialize( const std::string& referenceURI, const Map* map )
00117 {
00118     _referenceURI = referenceURI;
00119 
00120     if ( !_modelSource.valid() && _initOptions.driver().isSet() )
00121     {
00122         _modelSource = ModelSourceFactory::create( *_initOptions.driver() );
00123     }
00124 
00125     if ( _modelSource.valid() )
00126     {
00127         _modelSource->initialize( _referenceURI, map );
00128     }
00129 }
00130 
00131 osg::Node*
00132 ModelLayer::getOrCreateNode( ProgressCallback* progress )
00133 {
00134     if ( _modelSource.valid() )
00135     {
00136         // if the model source has changed, regenerate the node.
00137         if ( _node.valid() && !_modelSource->inSyncWith(_modelSourceRev) )
00138         {
00139             _node = 0L;
00140         }
00141 
00142         if ( !_node.valid() )
00143         {
00144             _node = _modelSource->createNode( progress );
00145 
00146             if ( _runtimeOptions.enabled().isSet() )
00147                 setEnabled( *_runtimeOptions.enabled() );
00148 
00149             if ( _runtimeOptions.lightingEnabled().isSet() )
00150                 setLightingEnabled( *_runtimeOptions.lightingEnabled() );
00151 
00152             if ( _modelSource->getOptions().depthTestEnabled() == false )            
00153             {
00154                 if ( _node )
00155                 {
00156                     osg::StateSet* ss = _node->getOrCreateStateSet();
00157                     ss->setAttributeAndModes( new osg::Depth( osg::Depth::ALWAYS ) );
00158                     ss->setRenderBinDetails( 99999, "RenderBin" ); //TODO: configure this bin ...
00159                 }
00160             }
00161 
00162             _modelSource->sync( _modelSourceRev );
00163         }
00164     }
00165 
00166     return _node.get();
00167 }
00168 
00169 bool
00170 ModelLayer::getEnabled() const
00171 {
00172     return *_runtimeOptions.enabled();
00173 }
00174 
00175 void
00176 ModelLayer::setEnabled(bool enabled)
00177 {
00178     _runtimeOptions.enabled() = enabled;
00179     if ( _node.valid() )
00180         _node->setNodeMask( enabled ? ~0 : 0 );
00181 }
00182 
00183 void
00184 ModelLayer::setLightingEnabled( bool value )
00185 {
00186     _runtimeOptions.lightingEnabled() = value;
00187     if ( _node.valid() )
00188     {
00189         _node->getOrCreateStateSet()->setMode( 
00190             GL_LIGHTING, value ? osg::StateAttribute::ON : 
00191             (osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED) );
00192 
00193     }
00194 }
00195 
00196 bool
00197 ModelLayer::isLightingEnabled() const
00198 {
00199     return *_runtimeOptions.lightingEnabled();
00200 }
00201 
00202 bool
00203 ModelLayer::getOverlay() const
00204 {
00205     return *_runtimeOptions.overlay();
00206 }
00207 
00208 void
00209 ModelLayer::setOverlay(bool overlay)
00210 {
00211     if ( _runtimeOptions.overlay() != overlay )
00212     {
00213         _runtimeOptions.overlay() = overlay;
00214         fireCallback( &ModelLayerCallback::onOverlayChanged );
00215     }
00216 }
00217 
00218 void
00219 ModelLayer::addCallback( ModelLayerCallback* cb )
00220 {
00221     _callbacks.push_back( cb );
00222 }
00223 
00224 void
00225 ModelLayer::removeCallback( ModelLayerCallback* cb )
00226 {
00227     ModelLayerCallbackList::iterator i = std::find( _callbacks.begin(), _callbacks.end(), cb );
00228     if ( i != _callbacks.end() ) 
00229         _callbacks.erase( i );
00230 }
00231 
00232 
00233 void
00234 ModelLayer::fireCallback( ModelLayerCallbackMethodPtr method )
00235 {
00236     for( ModelLayerCallbackList::const_iterator i = _callbacks.begin(); i != _callbacks.end(); ++i )
00237     {
00238         ModelLayerCallback* cb = i->get();
00239         (cb->*method)( this );
00240     }
00241 }
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Defines