osgEarth 2.1.1

/home/cube/sources/osgearth/src/osgEarthDrivers/engine_seamless/doc/README

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00001 seamless
00002 
00003 seamless is a terrain engine for osgEarth. It takes over rendering of
00004 the map from internal map engine of osgEarth. It uses the LOD
00005 algorithm described in "Seamless Patches for GPU-Based Terrain
00006 Rendering" by Livny, Kogan and El-Sana. A copy of the paper can be
00007 downloaded from http://wscg.zcu.cz/wscg2007/Papers_2007/full/C43-full.pdf.
00008 
00009 The engine works for both projected terrain and geographic,
00010 whole-earth maps. For the whole-earth case, the faces of a cube are
00011 projected on the earth; the grid lines on each face are great
00012 circles. The file euler.kml illustrates this projection.
00013 
00014 Use
00015 
00016 Once installed, specify osgearth_engine_seamless as a
00017 pseudo-plugin. For example:
00018 
00019  osgviewer multiple_heightfields.earth.osgearth_engine_seamless
00020 
00021 Limitations.
00022 
00023 The engine renders the height field and the first image layer from the
00024 map. It ignores all engine parameters for now.
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