osgEarth 2.1.1

/home/cube/sources/osgearth/src/osgEarth/TextureCompositorMulti

Go to the documentation of this file.
00001 /* -*-c++-*- */
00002 /* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
00003  * Copyright 2008-2010 Pelican Mapping
00004  * http://osgearth.org
00005  *
00006  * osgEarth is free software; you can redistribute it and/or modify
00007  * it under the terms of the GNU Lesser General Public License as published by
00008  * the Free Software Foundation; either version 2 of the License, or
00009  * (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU Lesser General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU Lesser General Public License
00017  * along with this program.  If not, see <http://www.gnu.org/licenses/>
00018  */
00019 #ifndef OSGEARTH_TEXTURE_COMPOSITOR_MULTI_TEXTURE_H
00020 #define OSGEARTH_TEXTURE_COMPOSITOR_MULTI_TEXTURE_H 1
00021 
00022 #include <osgEarth/TextureCompositor>
00023 
00024 namespace osgEarth
00025 {
00031     class TextureCompositorMultiTexture : public TextureCompositorTechnique
00032     {
00033     public:
00034         TextureCompositorMultiTexture( bool useGPU, const TerrainOptions& options );
00035 
00036         bool requiresUnitTextureSpace() const { return false; }
00037 
00038         bool usesShaderComposition() const { return _useGPU; }
00039 
00040         bool blendingRequiresSecondarySlot() const { return true; }
00041 
00042         void updateMasterStateSet( osg::StateSet* stateSet, const TextureLayout& layout ) const;
00043 
00044         bool supportsLayerUpdate() const { return true; }
00045 
00046         void applyLayerUpdate( 
00047             osg::StateSet* stateSet, UID layerUID,
00048             const GeoImage& preparedImage, const TileKey& tileExtent,
00049             const TextureLayout& layout, osg::StateSet* parentStateSet) const;
00050 
00051         osg::Shader* createSamplerFunction(
00052             UID layerUID, 
00053             const std::string& functionName,
00054             osg::Shader::Type type,
00055             const TextureLayout& layout ) const;
00056 
00057     private:
00058         float _lodTransitionTime;
00059         bool _useGPU;
00060         bool _enableMipmappingOnUpdatedTextures;
00061         bool _enableMipmapping;
00062     };
00063 }
00064 
00065 #endif // OSGEARTH_TEXTURE_COMPOSITOR_MULTI_TEXTURE_H
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Defines