osgEarth 2.1.1

CustomTerrain Member List

This is the complete list of members for CustomTerrain, including all inherited members.
_alwaysUpdateCustomTerrain [private]
_cull_mapfCustomTerrain [private]
_elevationTaskServiceUIDCustomTerrain [private]
_loadingPolicyCustomTerrain [private]
_numLoadingThreadsCustomTerrain [private]
_onDemandDelayCustomTerrain [private]
_profileCustomTerrain [private]
_quickReleaseCallbackInstalledCustomTerrain [private]
_quickReleaseGLObjectsCustomTerrain [private]
_registeredWithReleaseGLCallbackCustomTerrain [private]
_revisionCustomTerrain [private]
_revisionMutexCustomTerrain [private]
_taskServiceMutexCustomTerrain [private]
_taskServicesCustomTerrain [private]
_tileFactoryCustomTerrain [private]
_tilesCustomTerrain [protected]
_tilesMutexCustomTerrain [protected]
_tilesToReleaseCustomTerrain [protected]
_tilesToReleaseMutexCustomTerrain [protected]
_tilesToShutDownCustomTerrain [protected]
_update_mapfCustomTerrain [private]
className() const CustomTerrain [inline, virtual]
createTaskService(const std::string &name, int id, int numThreads)CustomTerrain [private]
CustomTerrain(const MapFrame &update_mapf, const MapFrame &cull_mapf, OSGTileFactory *factory, bool quickReleaseGLObjects)CustomTerrain
decDelay()CustomTerrain [private]
getCullThreadMapFrame()CustomTerrain [inline]
getCustomTile(const osgTerrain::TileID &, osg::ref_ptr< CustomTile > &out_tile, bool lock=true)CustomTerrain
getCustomTiles(TileVector &out_tiles)CustomTerrain
getElevationTaskService()CustomTerrain
getImageryTaskService(int layerId)CustomTerrain
getLoadingPolicy() const CustomTerrain
getNumTasksRemaining() const CustomTerrain
getQuickReleaseGLObjects() const CustomTerrain [inline]
getRevision() const CustomTerrain
getTaskService(int id)CustomTerrain [private]
getTileFactory()CustomTerrain
getTileGenerationTaskSerivce()CustomTerrain
getUpdateThreadMapFrame()CustomTerrain [inline]
incrementRevision()CustomTerrain
libraryName() const CustomTerrain [inline, virtual]
refreshFamily(const MapInfo &info, const TileKey &key, Relative *family, bool tileTableLocked)CustomTerrain [private]
registerTile(CustomTile *newTile)CustomTerrain
releaseGLObjectsForTiles(osg::State *)CustomTerrain
setDelay(unsigned frames)CustomTerrain [private]
TaskServiceMap typedefCustomTerrain [private]
TileIDQueue typedefCustomTerrain [protected]
TileList typedefCustomTerrain [protected]
TileQueue typedefCustomTerrain [protected]
TileTable typedefCustomTerrain [protected]
TileVector typedefCustomTerrain [protected]
traverse(osg::NodeVisitor &nv)CustomTerrain [virtual]
updateBudgetRemaining() const CustomTerrain
updateTaskServiceThreads(const MapFrame &mapf)CustomTerrain
~CustomTerrain()CustomTerrain [protected]
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