osgEarth 2.1.1

SinglePassTerrainTechnique Member List

This is the complete list of members for SinglePassTerrainTechnique, including all inherited members.
_backGeodeSinglePassTerrainTechnique [private]
_centerModelSinglePassTerrainTechnique [private]
_compileMutexSinglePassTerrainTechnique [private]
_debugSinglePassTerrainTechnique [private]
_frontGeodeInstalledSinglePassTerrainTechnique [private]
_imageLayerStampUniformSinglePassTerrainTechnique [private]
_initCountSinglePassTerrainTechnique [private]
_layerUIDtoIndexMapSinglePassTerrainTechnique [private]
_masterLocatorSinglePassTerrainTechnique [private]
_optimizeTriangleOrientationSinglePassTerrainTechnique [private]
_parentTileSinglePassTerrainTechnique [private]
_pendingFullUpdateSinglePassTerrainTechnique [private]
_pendingGeometryUpdateSinglePassTerrainTechnique [private]
_pendingImageLayerUpdatesSinglePassTerrainTechnique [private]
_texCompositorSinglePassTerrainTechnique [private]
_tileTerrainTechnique [protected]
_tileExtentSinglePassTerrainTechnique [private]
_tileKeySinglePassTerrainTechnique [private]
_transformSinglePassTerrainTechnique [private]
_verticalScaleOverrideSinglePassTerrainTechnique [private]
applyTileUpdates()SinglePassTerrainTechnique [virtual]
calculateSampling(unsigned int &out_rows, unsigned int &out_cols, double &out_i, double &out_j)SinglePassTerrainTechnique [protected]
compile(const TileUpdate &updateSpec, ProgressCallback *progress)SinglePassTerrainTechnique [virtual]
computeCenterModel()SinglePassTerrainTechnique [private]
createGeoImage(const CustomColorLayer &layer, GeoImage &image) const SinglePassTerrainTechnique [private]
createGeometry(const TileFrame &tilef)SinglePassTerrainTechnique [private]
createStateSet(const TileFrame &tilef)SinglePassTerrainTechnique [private]
CustomTerrainTechnique()CustomTerrainTechnique [inline, protected]
CustomTerrainTechnique(const CustomTerrainTechnique &rhs, const osg::CopyOp &op)CustomTerrainTechnique [inline, protected]
getActiveStateSet() const SinglePassTerrainTechnique
getFrontGeode() const SinglePassTerrainTechnique [inline, private]
getIndexOfColorLayerWithUID(UID uid) const SinglePassTerrainTechnique [private]
getOptimizeTriangleOrientation() const SinglePassTerrainTechnique [virtual]
getParentStateSet() const SinglePassTerrainTechnique [private]
getVerticalScaleOverride() const SinglePassTerrainTechnique
ImageLayerUpdates typedefSinglePassTerrainTechnique [private]
init()SinglePassTerrainTechnique [virtual]
LayerUIDtoIndexMap typedefSinglePassTerrainTechnique [private]
META_Object(osgEarth, SinglePassTerrainTechnique)SinglePassTerrainTechnique
prepareImageLayerUpdate(int layerIndex, const TileFrame &tilef)SinglePassTerrainTechnique [private]
releaseGLObjects(osg::State *=0) const SinglePassTerrainTechnique [virtual]
setOptimizeTriangleOrientation(bool optimizeTriangleOrientation)SinglePassTerrainTechnique [virtual]
setParentTile(Tile *tile)SinglePassTerrainTechnique [inline, virtual]
setVerticalScaleOverride(float value)SinglePassTerrainTechnique
SinglePassTerrainTechnique(TextureCompositor *compositor=0L)SinglePassTerrainTechnique
SinglePassTerrainTechnique(const SinglePassTerrainTechnique &, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)SinglePassTerrainTechnique
TerrainTechnique()TerrainTechnique [inline, protected]
TerrainTechnique(const TerrainTechnique &rhs, const osg::CopyOp &op)TerrainTechnique [inline, protected]
Tile classTerrainTechnique [friend]
traverse(osg::NodeVisitor &nv)SinglePassTerrainTechnique [virtual]
~SinglePassTerrainTechnique()SinglePassTerrainTechnique [private, virtual]
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