osgEarth 2.1.1

Terrain Member List

This is the complete list of members for Terrain, including all inherited members.
_alwaysUpdateTerrain [protected]
_cull_mapfTerrain [protected]
_onDemandDelayTerrain [protected]
_profileTerrain [protected]
_quickReleaseCallbackInstalledTerrain [protected]
_quickReleaseGLObjectsTerrain [protected]
_registeredWithReleaseGLCallbackTerrain [protected]
_sampleRatioTerrain [protected]
_techPrototypeTerrain [protected]
_tileFactoryTerrain [protected]
_tilesTerrain [protected]
_tilesMutexTerrain [protected]
_tilesToReleaseTerrain [protected]
_tilesToReleaseMutexTerrain [protected]
_tilesToShutDownTerrain [protected]
_update_mapfTerrain [protected]
_verticalScaleTerrain [protected]
className() const Terrain [inline, virtual]
cloneTechnique() const Terrain
createTile(const TileKey &key, GeoLocator *locator) const Terrain [virtual]
decDelay()Terrain [protected]
getCullThreadMapFrame()Terrain [inline]
getNumActiveTasks() const Terrain [inline, protected, virtual]
getQuickReleaseGLObjects() const Terrain [inline]
getSampleRatio() const Terrain [inline]
getTile(const osgTerrain::TileID &id, osg::ref_ptr< T > &out_tile, bool lock=true) const Terrain [inline]
getTileFactory()Terrain [inline]
getTiles(TileVector &out_tiles)Terrain
getUpdateThreadMapFrame()Terrain [inline]
getVerticalScale() const Terrain [inline]
libraryName() const Terrain [inline, virtual]
registerTile(Tile *newTile)Terrain
releaseGLObjectsForTiles(osg::State *state)Terrain
setDelay(unsigned frames)Terrain [protected]
setSampleRatio(float value)Terrain
setTechniquePrototype(TerrainTechnique *tech)Terrain
setVerticalScale(float value)Terrain
Terrain(const MapFrame &update_mapf, const MapFrame &cull_mapf, OSGTileFactory *factory, bool quickReleaseGLObjects)Terrain
TileIDQueue typedefTerrain [protected]
TileList typedefTerrain [protected]
TileQueue typedefTerrain [protected]
TileTable typedefTerrain [protected]
TileVector typedefTerrain [protected]
traverse(osg::NodeVisitor &nv)Terrain [virtual]
updateTraversal(osg::NodeVisitor &nv)Terrain [inline, protected, virtual]
~Terrain()Terrain [protected, virtual]
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