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osgEarth 2.1.1
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| createDefaultLightingFragmentShader() const | osgEarth::ShaderFactory | [virtual] |
| createDefaultLightingVertexShader() const | osgEarth::ShaderFactory | [virtual] |
| createDefaultTextureFragmentShader(int numTexCoordSets) const | osgEarth::ShaderFactory | [virtual] |
| createDefaultTextureVertexShader(int numTexCoordSets) const | osgEarth::ShaderFactory | [virtual] |
| createFragmentShaderMain(const ShaderComp::FunctionLocationMap &functions=ShaderComp::FunctionLocationMap()) const | osgEarth::ShaderFactory | [virtual] |
| createVertexShaderMain(const ShaderComp::FunctionLocationMap &functions=ShaderComp::FunctionLocationMap()) const | osgEarth::ShaderFactory | [virtual] |
1.7.3