osgEarth 2.1.1

osgEarth::TextureCompositorMultiTexture Member List

This is the complete list of members for osgEarth::TextureCompositorMultiTexture, including all inherited members.
_enableMipmappingosgEarth::TextureCompositorMultiTexture [private]
_enableMipmappingOnUpdatedTexturesosgEarth::TextureCompositorMultiTexture [private]
_lodTransitionTimeosgEarth::TextureCompositorMultiTexture [private]
_useGPUosgEarth::TextureCompositorMultiTexture [private]
applyLayerRemoval(osg::StateSet *stateSet, UID layerUID) const osgEarth::TextureCompositorTechnique [inline, virtual]
applyLayerUpdate(osg::StateSet *stateSet, UID layerUID, const GeoImage &preparedImage, const TileKey &tileExtent, const TextureLayout &layout, osg::StateSet *parentStateSet) const osgEarth::TextureCompositorMultiTexture [virtual]
blendingRequiresSecondarySlot() const osgEarth::TextureCompositorMultiTexture [inline, virtual]
createSamplerFunction(UID layerUID, const std::string &functionName, osg::Shader::Type type, const TextureLayout &layout) const osgEarth::TextureCompositorMultiTexture [virtual]
prepareImage(const GeoImage &image, const GeoExtent &tileExtent) const osgEarth::TextureCompositorTechnique [inline, virtual]
prepareSecondaryImage(const GeoImage &image, const GeoExtent &tileExtent) const osgEarth::TextureCompositorTechnique [inline, virtual]
requiresUnitTextureSpace() const osgEarth::TextureCompositorMultiTexture [inline, virtual]
supportsLayerUpdate() const osgEarth::TextureCompositorMultiTexture [inline, virtual]
TextureCompositorMultiTexture(bool useGPU, const TerrainOptions &options)osgEarth::TextureCompositorMultiTexture
updateMasterStateSet(osg::StateSet *stateSet, const TextureLayout &layout) const osgEarth::TextureCompositorMultiTexture [virtual]
usesShaderComposition() const osgEarth::TextureCompositorMultiTexture [inline, virtual]
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