osgEarth 2.1.1

/home/cube/sources/osgearth/src/applications/osgearth_shadercomp/osgearth_shadercomp.cpp

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00001 /* -*-c++-*- */
00002 /* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
00003 * Copyright 2008-2010 Pelican Mapping
00004 * http://osgearth.org
00005 *
00006 * osgEarth is free software; you can redistribute it and/or modify
00007 * it under the terms of the GNU Lesser General Public License as published by
00008 * the Free Software Foundation; either version 2 of the License, or
00009 * (at your option) any later version.
00010 *
00011 * This program is distributed in the hope that it will be useful,
00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 * GNU Lesser General Public License for more details.
00015 *
00016 * You should have received a copy of the GNU Lesser General Public License
00017 * along with this program.  If not, see <http://www.gnu.org/licenses/>
00018 */
00019 
00028 #include <osg/Notify>
00029 #include <osgGA/StateSetManipulator>
00030 #include <osgViewer/Viewer>
00031 #include <osgViewer/ViewerEventHandlers>
00032 #include <osgEarthUtil/EarthManipulator>
00033 #include <osgEarth/ShaderComposition>
00034 #include <osgEarth/Registry>
00035 
00036 osg::StateAttribute* createHaze();
00037 
00038 int usage( const std::string& msg )
00039 {    
00040     OE_NOTICE
00041         << msg << std::endl
00042         << "USAGE: osgearth_shadercomp <earthfile>" << std::endl;
00043 
00044     return -1;
00045 }
00046 
00047 int main(int argc, char** argv)
00048 {
00049     osg::ArgumentParser arguments(&argc,argv);
00050 
00051     osg::Node* earthNode = osgDB::readNodeFiles( arguments );
00052     if (!earthNode)
00053     {
00054         return usage( "Unable to load earth model." );
00055     }
00056 
00057     osg::Group* root = new osg::Group();
00058     root->addChild( earthNode );
00059     
00060     osgViewer::Viewer viewer(arguments);
00061     viewer.setCameraManipulator( new osgEarth::Util::EarthManipulator() );
00062     viewer.setSceneData( root );
00063 
00064     // inject the haze shader components:
00065     root->getOrCreateStateSet()->setAttributeAndModes( createHaze(), osg::StateAttribute::ON );
00066 
00067     // add some stock OSG handlers:
00068     viewer.addEventHandler(new osgViewer::StatsHandler());
00069     viewer.addEventHandler(new osgViewer::WindowSizeHandler());
00070     viewer.addEventHandler(new osgViewer::ThreadingHandler());
00071     viewer.addEventHandler(new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()));
00072 
00073     return viewer.run();
00074 }
00075 
00076 //-------------------------------------------------------------------------
00077 
00078 static char s_hazeVertShader[] =
00079     "varying vec3 v_pos; \n"
00080     "void setup_haze() \n"
00081     "{ \n"
00082     "    v_pos = vec3(gl_ModelViewMatrix * gl_Vertex); \n"
00083     "} \n";
00084 
00085 static char s_hazeFragShader[] =
00086     "varying vec3 v_pos; \n"
00087     "void apply_haze(inout vec4 color) \n"
00088     "{ \n"
00089     "    float dist = clamp( length(v_pos)/10000000.0, 0, 0.75 ); \n"
00090     "    color = mix(color, vec4(0.5, 0.5, 0.5, 1.0), dist); \n"
00091     "} \n";
00092 
00093 
00094 osg::StateAttribute*
00095 createHaze()
00096 {
00097     osgEarth::VirtualProgram* vp = new osgEarth::VirtualProgram();
00098 
00099     vp->setFunction( "setup_haze", s_hazeVertShader, osgEarth::ShaderComp::LOCATION_VERTEX_POST_LIGHTING );
00100     vp->setFunction( "apply_haze", s_hazeFragShader, osgEarth::ShaderComp::LOCATION_FRAGMENT_POST_LIGHTING );
00101 
00102     return vp;
00103 }
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