osgEarth 2.1.1
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00001 /* -*-c++-*- */ 00002 /* osgEarth - Dynamic map generation toolkit for OpenSceneGraph 00003 * Copyright 2008-2010 Pelican Mapping 00004 * http://osgearth.org 00005 * 00006 * osgEarth is free software; you can redistribute it and/or modify 00007 * it under the terms of the GNU Lesser General Public License as published by 00008 * the Free Software Foundation; either version 2 of the License, or 00009 * (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU Lesser General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU Lesser General Public License 00017 * along with this program. If not, see <http://www.gnu.org/licenses/> 00018 */ 00019 #ifndef OSGEARTH_DROAM_ENGINE_MANIFOLD_H 00020 #define OSGEARTH_DROAM_ENGINE_MANIFOLD_H 1 00021 00022 #include <osg/BoundingSphere> 00023 #include <osg/Vec3> 00024 #include <osgUtil/CullVisitor> 00025 00026 class MeshManager; 00027 class MeshNode; 00028 00030 class Manifold : public osg::Referenced 00031 { 00032 public: 00033 Manifold(); 00034 00036 virtual void initialize( MeshManager* mesh ) =0; 00037 00039 virtual void cull( osgUtil::CullVisitor* cv ) =0; 00040 00042 virtual osg::Vec3d midpoint( const osg::Vec3d& mapCoord0, const osg::Vec3d& mapCoord1 ) const =0; 00043 00045 virtual osg::BoundingSphere initialBound() const =0; 00046 00048 virtual MeshNode createNode( const osg::Vec3d& manifoldCoord ) const =0; 00049 }; 00050 00051 #endif // OSGEARTH_DROAM_ENGINE_MANIFOLD_H 00052