osgEarth 2.1.1
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#include "Patch"
#include "PatchSet"
#include <algorithm>
#include <iterator>
#include <OpenThreads/Mutex>
#include <OpenThreads/ScopedLock>
#include <osg/Vec3d>
Go to the source code of this file.
Classes | |
class | seamless::MyNodeAcceptOp |
Namespaces | |
namespace | seamless |
namespace | seamless::anonymous_namespace{Patch.cpp} |
Functions | |
Vec3 | seamless::closestPointOnSegment (const Vec3 &p1, const Vec3 &p2, const Vec3 &p3) |
float | seamless::distanceToSegment (const Vec3 &p1, const Vec3 &p2, const Vec3 &p3) |
void | seamless::anonymous_namespace{Patch.cpp}::getEdge (const Patch *patch, Vec3 &p1, Vec3 &p2, int edgeNo) |
Variables | |
int | seamless::anonymous_namespace{Patch.cpp}::edgeCoords [4][2][2] |