osgEarth 2.1.1
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00001 /* -*-c++-*- */ 00002 /* osgEarth - Dynamic map generation toolkit for OpenSceneGraph 00003 * Copyright 2008-2010 Pelican Mapping 00004 * http://osgearth.org 00005 * 00006 * osgEarth is free software; you can redistribute it and/or modify 00007 * it under the terms of the GNU Lesser General Public License as published by 00008 * the Free Software Foundation; either version 2 of the License, or 00009 * (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU Lesser General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU Lesser General Public License 00017 * along with this program. If not, see <http://www.gnu.org/licenses/> 00018 */ 00019 #ifndef OSGEARTH_RANDOM_H 00020 #define OSGEARTH_RANDOM_H 1 00021 00022 #include <osgEarth/Common> 00023 00024 namespace osgEarth 00025 { 00030 class OSGEARTH_EXPORT Random 00031 { 00032 public: 00033 enum Method 00034 { 00035 METHOD_FAST // not great, but super-fast and cheap. 00036 }; 00037 00038 public: 00044 Random( Method method =METHOD_FAST ); 00045 00052 Random( unsigned seed, Method method =METHOD_FAST ); 00053 00057 Random( const Random& rhs ); 00058 00062 void reset(); 00063 00068 unsigned next( unsigned mod ); 00069 00073 double next(); 00074 00075 private: 00076 Method _method; 00077 unsigned _seed; 00078 unsigned _next; 00079 }; 00080 } 00081 00082 #endif // OSGEARTH_RANDOM_H