osgEarth 2.1.1
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00001 /* -*-c++-*- */ 00002 /* osgEarth - Dynamic map generation toolkit for OpenSceneGraph 00003 * Copyright 2008-2010 Pelican Mapping 00004 * http://osgearth.org 00005 * 00006 * osgEarth is free software; you can redistribute it and/or modify 00007 * it under the terms of the GNU Lesser General Public License as published by 00008 * the Free Software Foundation; either version 2 of the License, or 00009 * (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU Lesser General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU Lesser General Public License 00017 * along with this program. If not, see <http://www.gnu.org/licenses/> 00018 */ 00019 #ifndef OSGEARTH_TEXTURE_COMPOSITOR_MULTI_TEXTURE_H 00020 #define OSGEARTH_TEXTURE_COMPOSITOR_MULTI_TEXTURE_H 1 00021 00022 #include <osgEarth/TextureCompositor> 00023 00024 namespace osgEarth 00025 { 00031 class TextureCompositorMultiTexture : public TextureCompositorTechnique 00032 { 00033 public: 00034 TextureCompositorMultiTexture( bool useGPU, const TerrainOptions& options ); 00035 00036 bool requiresUnitTextureSpace() const { return false; } 00037 00038 bool usesShaderComposition() const { return _useGPU; } 00039 00040 bool blendingRequiresSecondarySlot() const { return true; } 00041 00042 void updateMasterStateSet( osg::StateSet* stateSet, const TextureLayout& layout ) const; 00043 00044 bool supportsLayerUpdate() const { return true; } 00045 00046 void applyLayerUpdate( 00047 osg::StateSet* stateSet, UID layerUID, 00048 const GeoImage& preparedImage, const TileKey& tileExtent, 00049 const TextureLayout& layout, osg::StateSet* parentStateSet) const; 00050 00051 osg::Shader* createSamplerFunction( 00052 UID layerUID, 00053 const std::string& functionName, 00054 osg::Shader::Type type, 00055 const TextureLayout& layout ) const; 00056 00057 private: 00058 float _lodTransitionTime; 00059 bool _useGPU; 00060 bool _enableMipmappingOnUpdatedTextures; 00061 bool _enableMipmapping; 00062 }; 00063 } 00064 00065 #endif // OSGEARTH_TEXTURE_COMPOSITOR_MULTI_TEXTURE_H