osgEarth 2.1.1
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00001 /* -*-c++-*- */ 00002 /* osgEarth - Dynamic map generation toolkit for OpenSceneGraph 00003 * Copyright 2008-2010 Pelican Mapping 00004 * http://osgearth.org 00005 * 00006 * osgEarth is free software; you can redistribute it and/or modify 00007 * it under the terms of the GNU Lesser General Public License as published by 00008 * the Free Software Foundation; either version 2 of the License, or 00009 * (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU Lesser General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU Lesser General Public License 00017 * along with this program. If not, see <http://www.gnu.org/licenses/> 00018 */ 00019 #ifndef OSGEARTH_TEXTURE_COMPOSITOR_TEX_ARRAY_H 00020 #define OSGEARTH_TEXTURE_COMPOSITOR_TEX_ARRAY_H 1 00021 00022 #include <osgEarth/TextureCompositor> 00023 #include <osg/Version> 00024 00025 // only in newer OSG versions. 00026 #if OSG_VERSION_GREATER_OR_EQUAL( 2, 9, 8 ) 00027 00028 namespace osgEarth 00029 { 00033 class TextureCompositorTexArray : public TextureCompositorTechnique 00034 { 00035 public: 00036 TextureCompositorTexArray( const TerrainOptions& options ); 00037 00038 public: 00039 void updateMasterStateSet( osg::StateSet* stateSet, const TextureLayout& layout ) const; 00040 00041 bool requiresUnitTextureSpace() const { return true; } 00042 00043 bool usesShaderComposition() const { return true; } 00044 00045 bool supportsLayerUpdate() const { return true; } 00046 00047 GeoImage prepareImage( const GeoImage& layerImage, const GeoExtent& tileExtent ) const 00048 { 00049 return prepareImage(layerImage, tileExtent, textureSize() ); 00050 } 00051 00052 GeoImage prepareSecondaryImage( const GeoImage& layerImage, const GeoExtent& tileExtent ) const 00053 { 00054 return prepareImage(layerImage, tileExtent, textureSize() / 2); 00055 } 00056 00057 protected: 00058 GeoImage prepareImage( const GeoImage& layerImage, const GeoExtent& tileExtent, unsigned size ) const; 00059 public: 00060 void applyLayerUpdate( 00061 osg::StateSet* stateSet, 00062 UID layerUID, 00063 const GeoImage& preparedImage, 00064 const TileKey& tileKey, 00065 const TextureLayout& layout, 00066 osg::StateSet* parentStateSet ) const; 00067 00068 osg::Shader* createSamplerFunction( UID layerUID, const std::string& functionName, osg::Shader::Type type, const TextureLayout& layout ) const; 00069 static inline unsigned textureSize() { return 256; } 00070 00071 private: 00072 float _lodTransitionTime; 00073 }; 00074 } 00075 00076 #endif // OSG_VERSION_GREATER_OR_EQUAL( 2, 9, 8 ) 00077 00078 #endif // OSGEARTH_TEXTURE_COMPOSITOR_TEX_ARRAY_H