This is the complete list of members for
Terrain, including all inherited members.
| _alwaysUpdate | Terrain | [protected] |
| _cull_mapf | Terrain | [protected] |
| _onDemandDelay | Terrain | [protected] |
| _profile | Terrain | [protected] |
| _quickReleaseCallbackInstalled | Terrain | [protected] |
| _quickReleaseGLObjects | Terrain | [protected] |
| _registeredWithReleaseGLCallback | Terrain | [protected] |
| _sampleRatio | Terrain | [protected] |
| _techPrototype | Terrain | [protected] |
| _tileFactory | Terrain | [protected] |
| _tiles | Terrain | [protected] |
| _tilesMutex | Terrain | [protected] |
| _tilesToRelease | Terrain | [protected] |
| _tilesToReleaseMutex | Terrain | [protected] |
| _tilesToShutDown | Terrain | [protected] |
| _update_mapf | Terrain | [protected] |
| _verticalScale | Terrain | [protected] |
| className() const | Terrain | [inline, virtual] |
| cloneTechnique() const | Terrain | |
| createTile(const TileKey &key, GeoLocator *locator) const | Terrain | [virtual] |
| decDelay() | Terrain | [protected] |
| getCullThreadMapFrame() | Terrain | [inline] |
| getNumActiveTasks() const | Terrain | [inline, protected, virtual] |
| getQuickReleaseGLObjects() const | Terrain | [inline] |
| getSampleRatio() const | Terrain | [inline] |
| getTile(const osgTerrain::TileID &id, osg::ref_ptr< T > &out_tile, bool lock=true) const | Terrain | [inline] |
| getTileFactory() | Terrain | [inline] |
| getTiles(TileVector &out_tiles) | Terrain | |
| getUpdateThreadMapFrame() | Terrain | [inline] |
| getVerticalScale() const | Terrain | [inline] |
| libraryName() const | Terrain | [inline, virtual] |
| registerTile(Tile *newTile) | Terrain | |
| releaseGLObjectsForTiles(osg::State *state) | Terrain | |
| setDelay(unsigned frames) | Terrain | [protected] |
| setSampleRatio(float value) | Terrain | |
| setTechniquePrototype(TerrainTechnique *tech) | Terrain | |
| setVerticalScale(float value) | Terrain | |
| Terrain(const MapFrame &update_mapf, const MapFrame &cull_mapf, OSGTileFactory *factory, bool quickReleaseGLObjects) | Terrain | |
| TileIDQueue typedef | Terrain | [protected] |
| TileList typedef | Terrain | [protected] |
| TileQueue typedef | Terrain | [protected] |
| TileTable typedef | Terrain | [protected] |
| TileVector typedef | Terrain | [protected] |
| traverse(osg::NodeVisitor &nv) | Terrain | [virtual] |
| updateTraversal(osg::NodeVisitor &nv) | Terrain | [inline, protected, virtual] |
| ~Terrain() | Terrain | [protected, virtual] |