This is the complete list of members for
Tile, including all inherited members.
| _colorLayers | Tile | [protected] |
| _dirty | Tile | [protected] |
| _elevationLayer | Tile | [protected] |
| _hasBeenTraversed | Tile | [protected] |
| _key | Tile | [protected] |
| _locator | Tile | [protected] |
| _masks | Tile | [protected] |
| _parentTileSet | Tile | [protected] |
| _quickReleaseGLObjects | Tile | [protected] |
| _tech | Tile | [protected] |
| _terrain | Tile | [protected] |
| _tileId | Tile | [protected] |
| _tileLayersMutex | Tile | [protected] |
| _verticalScale | Tile | [protected] |
| applyImmediateTileUpdate(TileUpdate::Action action, int index=-1) | Tile | |
| attachToTerrain(Terrain *terrain) | Tile | |
| cancelActiveTasks() | Tile | [inline, virtual] |
| computeBound() const | Tile | [virtual] |
| getCustomColorLayer(UID layerUID, CustomColorLayer &output, bool readLock=true) const | Tile | |
| getCustomColorLayers(ColorLayersByUID &out, bool readLock=true) const | Tile | |
| getDirty() const | Tile | [inline] |
| getElevationLayer() const | Tile | [inline] |
| getHasBeenTraversed() const | Tile | [inline] |
| getKey() const | Tile | [inline] |
| getLocator() const | Tile | [inline] |
| getTerrain() | Tile | [inline] |
| getTerrain() const | Tile | [inline] |
| getTerrainMasks() | Tile | [inline] |
| getTerrainTechnique() const | Tile | [inline] |
| getTileId() const | Tile | [inline] |
| getTileLayersMutex() | Tile | [inline] |
| getVerticalScale() const | Tile | [inline] |
| init() | Tile | |
| queueTileUpdate(TileUpdate::Action action, int index=-1) | Tile | [virtual] |
| releaseGLObjects(osg::State *=0) const | Tile | [virtual] |
| removeCustomColorLayer(UID layerUID, bool writeLock=true) | Tile | |
| setCustomColorLayer(const CustomColorLayer &colorLayer, bool writeLock=true) | Tile | |
| setCustomColorLayers(const ColorLayersByUID &in, bool writeLock=true) | Tile | |
| setDirty(bool value) | Tile | [inline] |
| setElevationLayer(osgTerrain::HeightFieldLayer *value) | Tile | [inline] |
| setTerrainMasks(const MaskLayerVector &terrainMask) | Tile | [inline] |
| setTerrainTechnique(TerrainTechnique *value) | Tile | |
| setVerticalScale(float verticalScale) | Tile | |
| Tile(const TileKey &key, GeoLocator *keyLocator, bool quickReleaseGLObjects) | Tile | |
| TileFrame class | Tile | [friend] |
| traverse(class osg::NodeVisitor &nv) | Tile | [virtual] |
| ~Tile() | Tile | [protected, virtual] |