osgEarth 2.1.1
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createDefaultLightingFragmentShader() const | osgEarth::ShaderFactory | [virtual] |
createDefaultLightingVertexShader() const | osgEarth::ShaderFactory | [virtual] |
createDefaultTextureFragmentShader(int numTexCoordSets) const | osgEarth::ShaderFactory | [virtual] |
createDefaultTextureVertexShader(int numTexCoordSets) const | osgEarth::ShaderFactory | [virtual] |
createFragmentShaderMain(const ShaderComp::FunctionLocationMap &functions=ShaderComp::FunctionLocationMap()) const | osgEarth::ShaderFactory | [virtual] |
createVertexShaderMain(const ShaderComp::FunctionLocationMap &functions=ShaderComp::FunctionLocationMap()) const | osgEarth::ShaderFactory | [virtual] |