, including all inherited members.
| _forceTech | osgEarth::TextureCompositor | [private] |
| _impl | osgEarth::TextureCompositor | [private] |
| _initMutex | osgEarth::TextureCompositor | [private] |
| _layout | osgEarth::TextureCompositor | [private] |
| _layoutMutex | osgEarth::TextureCompositor | [private] |
| _options | osgEarth::TextureCompositor | [private] |
| _program | osgEarth::TextureCompositor | [private] |
| _reservedUnits | osgEarth::TextureCompositor | [private] |
| _tech | osgEarth::TextureCompositor | [private] |
| applyLayerRemoval(osg::StateSet *stateSet, UID layerUID) const | osgEarth::TextureCompositor | |
| applyLayerUpdate(osg::StateSet *stateSet, UID layerUID, const GeoImage &preparedImage, const TileKey &tileKey, osg::StateSet *parentStateSet) const | osgEarth::TextureCompositor | |
| applyMapModelChange(const MapModelChange &change) | osgEarth::TextureCompositor | |
| assignTexCoordArray(osg::Geometry *geom, UID layerUID, osg::Vec2Array *texCoords) const | osgEarth::TextureCompositor | |
| createSamplerFunction(UID layerUID, const std::string &functionName, osg::Shader::Type type) const | osgEarth::TextureCompositor | |
| getOptions() | osgEarth::TextureCompositor | [inline] |
| getRenderOrder(UID layerUID) const | osgEarth::TextureCompositor | |
| getTechnique() const | osgEarth::TextureCompositor | [inline] |
| init() | osgEarth::TextureCompositor | [private] |
| prepareImage(const GeoImage &image, const GeoExtent &tileExtent) const | osgEarth::TextureCompositor | |
| prepareSecondaryImage(const GeoImage &image, const GeoExtent &tileExtent) const | osgEarth::TextureCompositor | |
| releaseTextureImageUnit(int unit) | osgEarth::TextureCompositor | |
| requiresUnitTextureSpace() const | osgEarth::TextureCompositor | |
| reserveTextureImageUnit(int &out_unit) | osgEarth::TextureCompositor | |
| supportsLayerUpdate() const | osgEarth::TextureCompositor | |
| TextureCompositor(const TerrainOptions &options) | osgEarth::TextureCompositor | |
| updateMasterStateSet(osg::StateSet *stateSet) const | osgEarth::TextureCompositor | |
| usesShaderComposition() const | osgEarth::TextureCompositor | |