, including all inherited members.
_enableMipmapping | osgEarth::TextureCompositorMultiTexture | [private] |
_enableMipmappingOnUpdatedTextures | osgEarth::TextureCompositorMultiTexture | [private] |
_lodTransitionTime | osgEarth::TextureCompositorMultiTexture | [private] |
_useGPU | osgEarth::TextureCompositorMultiTexture | [private] |
applyLayerRemoval(osg::StateSet *stateSet, UID layerUID) const | osgEarth::TextureCompositorTechnique | [inline, virtual] |
applyLayerUpdate(osg::StateSet *stateSet, UID layerUID, const GeoImage &preparedImage, const TileKey &tileExtent, const TextureLayout &layout, osg::StateSet *parentStateSet) const | osgEarth::TextureCompositorMultiTexture | [virtual] |
blendingRequiresSecondarySlot() const | osgEarth::TextureCompositorMultiTexture | [inline, virtual] |
createSamplerFunction(UID layerUID, const std::string &functionName, osg::Shader::Type type, const TextureLayout &layout) const | osgEarth::TextureCompositorMultiTexture | [virtual] |
prepareImage(const GeoImage &image, const GeoExtent &tileExtent) const | osgEarth::TextureCompositorTechnique | [inline, virtual] |
prepareSecondaryImage(const GeoImage &image, const GeoExtent &tileExtent) const | osgEarth::TextureCompositorTechnique | [inline, virtual] |
requiresUnitTextureSpace() const | osgEarth::TextureCompositorMultiTexture | [inline, virtual] |
supportsLayerUpdate() const | osgEarth::TextureCompositorMultiTexture | [inline, virtual] |
TextureCompositorMultiTexture(bool useGPU, const TerrainOptions &options) | osgEarth::TextureCompositorMultiTexture | |
updateMasterStateSet(osg::StateSet *stateSet, const TextureLayout &layout) const | osgEarth::TextureCompositorMultiTexture | [virtual] |
usesShaderComposition() const | osgEarth::TextureCompositorMultiTexture | [inline, virtual] |