This is the complete list of members for
osgEarth::TextureCompositorTechnique, including all inherited members.
| applyLayerRemoval(osg::StateSet *stateSet, UID layerUID) const | osgEarth::TextureCompositorTechnique | [inline, virtual] |
| applyLayerUpdate(osg::StateSet *stateSet, UID layerUID, const GeoImage &preparedImage, const TileKey &tileKey, const TextureLayout &layout, osg::StateSet *parentStateSet) const | osgEarth::TextureCompositorTechnique | [inline, virtual] |
| blendingRequiresSecondarySlot() const | osgEarth::TextureCompositorTechnique | [inline, virtual] |
| createSamplerFunction(UID layerUID, const std::string &functionName, osg::Shader::Type type, const TextureLayout &layout) const | osgEarth::TextureCompositorTechnique | [inline, virtual] |
| prepareImage(const GeoImage &image, const GeoExtent &tileExtent) const | osgEarth::TextureCompositorTechnique | [inline, virtual] |
| prepareSecondaryImage(const GeoImage &image, const GeoExtent &tileExtent) const | osgEarth::TextureCompositorTechnique | [inline, virtual] |
| requiresUnitTextureSpace() const =0 | osgEarth::TextureCompositorTechnique | [pure virtual] |
| supportsLayerUpdate() const | osgEarth::TextureCompositorTechnique | [inline, virtual] |
| updateMasterStateSet(osg::StateSet *stateSet, const TextureLayout &layout) const | osgEarth::TextureCompositorTechnique | [inline, virtual] |
| usesShaderComposition() const =0 | osgEarth::TextureCompositorTechnique | [pure virtual] |