osgEarth 2.1.1

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00001 /* -*-c++-*- */
00002 /* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
00003  * Copyright 2008-2010 Pelican Mapping
00004  * http://osgearth.org
00005  *
00006  * osgEarth is free software; you can redistribute it and/or modify
00007  * it under the terms of the GNU Lesser General Public License as published by
00008  * the Free Software Foundation; either version 2 of the License, or
00009  * (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU Lesser General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU Lesser General Public License
00017  * along with this program.  If not, see <http://www.gnu.org/licenses/>
00018  */
00019 #ifndef OSGEARTHSYMBOLOGY_STENCIL_VOLUME_NODE_H
00020 #define OSGEARTHSYMBOLOGY_STENCIL_VOLUME_NODE_H 1
00021 
00022 #include <osgEarthSymbology/Common>
00023 #include <osgEarthSymbology/Geometry>
00024 #include <osgEarth/MaskNode>
00025 #include <osgEarth/ThreadingUtils>
00026 #include <osg/Group>
00027 #include <osg/Vec4>
00028 #include <queue>
00029 
00030 namespace osgEarth { namespace Symbology 
00031 {
00032     class OSGEARTHSYMBOLOGY_EXPORT StencilVolumeNode : public osgEarth::MaskNode
00033     {
00034     public:
00048         StencilVolumeNode(
00049             bool preRenderChildrenToDepthBuffer =false,
00050             bool inverted =false );
00051 
00055         StencilVolumeNode( const StencilVolumeNode& rhs, const osg::CopyOp& op =osg::CopyOp::DEEP_COPY_ALL );
00056 
00057         META_Node(osgEarth::Symbology,StencilVolumeNode);
00058         
00059         //override
00060         virtual void traverse( osg::NodeVisitor& nv );
00061 
00062     public: // props
00063 
00064         // sets the render bins and returns the next available bin.
00065         int setBaseRenderBin( int bin );
00066 
00067         // adds stenciling volume geometry (safely during the next update traversal, if necessary)
00068         void addVolumes( osg::Node* node, bool onNextUpdate =true );
00069    
00070     public: // utilties
00071 
00076         static osg::Node* createFullScreenQuad( const osg::Vec4f& color );
00077 
00078 
00079     public: //osg::Group overrides
00080 
00081         virtual bool addChild( Node *child );
00082         virtual bool insertChild( unsigned int index, Node *child );
00083         virtual bool removeChildren(unsigned int pos,unsigned int numChildrenToRemove);
00084         virtual bool replaceChild( Node *origChild, Node* newChild );
00085         virtual bool setChild( unsigned  int i, Node* node );
00086         virtual osg::BoundingSphere computeBound() const;
00087 
00088     protected:
00089         void init();
00090 
00091         osg::ref_ptr<osg::Group> _root;
00092         osg::Group* _stencilGroup1;
00093         osg::Group* _stencilGroup2;
00094         osg::Group* _depthPass;
00095         osg::Group* _renderPass;
00096         bool _inverted;
00097         bool _preRenderChildrenToDepthBuffer;
00098 
00099         Threading::Mutex _addVolumesMutex;
00100         std::queue< osg::ref_ptr<osg::Node> > _volumesToAdd;
00101         void addQueuedVolumes();
00102     };
00103 
00104 
00105 } } // namespace osgEarth::Symbology
00106 
00107 #endif // OSGEARTHSYMBOLOGY_STENCIL_VOLUME_NODE_H
00108 
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