osgEarth 2.1.1
|
createGeometryPass(osg::Node *geometry, int &ref_renderBin) | StencilUtils | [static] |
createMaskPass(const osg::Vec4ub &color, int &ref_renderBin) | StencilUtils | [static] |
createVolume(Geometry *geom, double offset, double height, const FilterContext &context) | StencilUtils | [static] |