osgEarth 2.1.1

/home/cube/sources/osgearth/src/osgEarthDrivers/engine_droam/DRoamNode.cpp

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00001 /* -*-c++-*- */
00002 /* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
00003  * Copyright 2008-2010 Pelican Mapping
00004  * http://osgearth.org
00005  *
00006  * osgEarth is free software; you can redistribute it and/or modify
00007  * it under the terms of the GNU Lesser General Public License as published by
00008  * the Free Software Foundation; either version 2 of the License, or
00009  * (at your option) any later version.
00010  *
00011  * This program is distributed in the hope that it will be useful,
00012  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00013  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014  * GNU Lesser General Public License for more details.
00015  *
00016  * You should have received a copy of the GNU Lesser General Public License
00017  * along with this program.  If not, see <http://www.gnu.org/licenses/>
00018  */
00019 #include "DRoamNode"
00020 #include "CubeManifold"
00021 #include "GeodeticManifold"
00022 #include <osgEarth/Cube>
00023 #include <osgEarthDrivers/tms/TMSOptions>
00024 
00025 using namespace osgEarth::Drivers;
00026 
00027 #undef USE_GEODETIC_MANIFOLD
00028 
00029 DRoamNode::DRoamNode( Map* map ) :
00030 _map( map )
00031 {
00032     this->setCullCallback( new MyCullCallback );
00033     this->setUpdateCallback( new MyUpdateCallback );
00034 
00035     // TODO: provide the ellipsoid in the ctor (like with MapNode->Map)
00036     this->setCoordinateSystem( "EPSG:4326" );
00037     this->setFormat( "WKT" );
00038     this->setEllipsoidModel( new osg::EllipsoidModel );
00039 
00040 #ifdef USE_GEODETIC_MANIFOLD
00041     _manifold = new GeodeticManifold();
00042 #else
00043     _manifold = new CubeManifold();
00044 #endif
00045     _mesh = new MeshManager( _manifold.get(), _map.get() );
00046 
00047     _mesh->_maxActiveLevel = MAX_ACTIVE_LEVEL;
00048 
00049     this->setInitialBound( _manifold->initialBound() );
00050 
00051     this->addChild( _mesh->_amrGeode.get() );
00052 
00053     this->getOrCreateStateSet()->setMode( GL_LIGHTING, 0 );
00054 }
00055 
00056 DRoamNode::DRoamNode( const DRoamNode& rhs, const osg::CopyOp& op ) :
00057 osg::CoordinateSystemNode( rhs, op ),
00058 _manifold( rhs._manifold.get() )
00059 {
00060     //nop
00061 }
00062 
00063 void
00064 DRoamNode::cull( osg::NodeVisitor* nv )
00065 {
00066     osgUtil::CullVisitor* cv = static_cast<osgUtil::CullVisitor*>( nv );
00067 
00068     // reset the drawable set list. we will populate it by traversing the
00069     // manifold and collecting drawables that are visible. The new drawables
00070     // list does not actually take effect until the next frame. So yes, the culling is
00071     // one frame out of sync with the draw. We should probably think of a way to fix that.
00072     //_mesh->_activeDrawables.clear();
00073 
00074     _mesh->_amrDrawList.clear();
00075 
00076     _manifold->cull( static_cast<osgUtil::CullVisitor*>( nv ) );
00077 
00078     // I know is not strictly kosher to modify the scene graph from the CULL traversal. But
00079     // we need frame-coherence, and both the Geode and all Geometry's are marked with DYNAMIC
00080     // data variance .. so hopefully this is safe.
00081     _mesh->_amrGeom->setDrawList( _mesh->_amrDrawList );
00082     _mesh->_amrGeode->dirtyBound();
00083 }
00084 
00085 void 
00086 DRoamNode::update( osg::NodeVisitor* nv )
00087 {
00088     _mesh->update();
00089 }
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