osgEarth 2.1.1
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/home/cube/sources/osgearth/src/osgEarthDrivers/engine_osgterrain/MultiPassTerrainTechnique.cpp File Reference

#include "MultiPassTerrainTechnique"
#include "Terrain"
#include "TransparentLayer"
#include <osgEarth/ImageUtils>
#include <osgUtil/SmoothingVisitor>
#include <osgDB/FileUtils>
#include <osg/io_utils>
#include <osg/Texture2D>
#include <osg/Texture1D>
#include <osg/TexEnvCombine>
#include <osg/Program>
#include <osg/Math>
#include <osg/Timer>
#include <osg/Depth>
#include <osg/Version>
Include dependency graph for MultiPassTerrainTechnique.cpp:

Go to the source code of this file.

Classes

struct  anonymous_namespace{MultiPassTerrainTechnique.cpp}::LayerData

Namespaces

namespace  anonymous_namespace{MultiPassTerrainTechnique.cpp}

Defines

#define NEW_COORD_CODE

Functions

static osg::Geode * anonymous_namespace{MultiPassTerrainTechnique.cpp}::s_findGeodeByUID (osg::Group *group, UID layerUID)

Define Documentation

#define NEW_COORD_CODE

Definition at line 39 of file MultiPassTerrainTechnique.cpp.

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