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osgEarth 2.1.1
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Functions | |
| void | calculateRotatedSize (float w, float h, float angle_rad, float &out_w, float &out_h) |
| void | rot (float x, float y, const osg::Vec2f &c, float angle_rad, osg::Vec3f &out) |
Variables | |
| char * | s_controlVertexShader = "} \n" |
| char * | s_imageControlFragmentShader = "} \n" |
| char * | s_labelControlFragmentShader = "} \n" |
| void anonymous_namespace{Controls.cpp}::calculateRotatedSize | ( | float | w, |
| float | h, | ||
| float | angle_rad, | ||
| float & | out_w, | ||
| float & | out_h | ||
| ) |
Definition at line 80 of file Controls.cpp.
{
float x1 = -w/2, x2 = w/2, x3 = w/2, x4 = -w/2;
float y1 = h/2, y2 = h/2, y3 = -h/2, y4 = -h/2;
float cosa = cos(angle_rad);
float sina = sin(angle_rad);
float
x11 = x1*cosa + y1*sina,
y11 = -x1*sina + y1*cosa,
x21 = x2*cosa + y2*sina,
y21 = -x2*sina + y2*cosa,
x31 = x3*cosa + y3*sina,
y31 = -x3*sina + y3*cosa,
x41 = x4*cosa + y4*sina,
y41 = -x4*sina + y3*cosa;
float xmin = std::min(x11, std::min(x21, std::min(x31, x41)));
float ymin = std::min(y11, std::min(y21, std::min(y31, y41)));
float xmax = std::max(x11, std::max(x21, std::max(x31, x41)));
float ymax = std::max(y11, std::max(y21, std::max(y31, y41)));
out_w = xmax-xmin;
out_h = ymax-ymin;
}
Here is the caller graph for this function:| void anonymous_namespace{Controls.cpp}::rot | ( | float | x, |
| float | y, | ||
| const osg::Vec2f & | c, | ||
| float | angle_rad, | ||
| osg::Vec3f & | out | ||
| ) |
Definition at line 108 of file Controls.cpp.
{
float cosa = cos(angle_rad);
float sina = sin(angle_rad);
out.x() = (c.x()-x)*cosa - (c.y()-y)*sina + c.x();
out.y() = (c.y()-y)*cosa + (c.x()-x)*sina + c.y();
out.z() = 0.0f;
}
Here is the caller graph for this function:| char* anonymous_namespace{Controls.cpp}::s_controlVertexShader = "} \n" |
Definition at line 45 of file Controls.cpp.
| char* anonymous_namespace{Controls.cpp}::s_imageControlFragmentShader = "} \n" |
Definition at line 53 of file Controls.cpp.
| char* anonymous_namespace{Controls.cpp}::s_labelControlFragmentShader = "} \n" |
Definition at line 64 of file Controls.cpp.
1.7.3