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osgEarth 2.1.1
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Public Member Functions | |
| DynamicLODScaleCallback (float fallOff) | |
| void | operator() (osg::Node *node, osg::NodeVisitor *nv) |
Public Attributes | |
| float | _fallOff |
Cull callback that dynamically computes an LOD scale based on distance to the camera and a "fall off" metric. As the fall off increases, farther objects' LOD scale will increase. A good range for the fall-off number is 0..5.
Definition at line 32 of file DynamicLODScaleCallback.
| DynamicLODScaleCallback::DynamicLODScaleCallback | ( | float | fallOff | ) | [inline] |
Definition at line 34 of file DynamicLODScaleCallback.
: _fallOff(fallOff) { }
| void DynamicLODScaleCallback::operator() | ( | osg::Node * | node, |
| osg::NodeVisitor * | nv | ||
| ) | [inline] |
Definition at line 36 of file DynamicLODScaleCallback.
{
osg::CullStack* cs = dynamic_cast<osg::CullStack*>(nv);
if ( cs )
{
osg::LOD* lod = static_cast<osg::LOD*>( node );
osg::Vec3 center = lod->getCenter();
osg::Vec3 eye = nv->getEyePoint();
osg::Vec3 eyeVec = eye; eyeVec.normalize();
float has = osg::clampAbove( eye.length() - 6356752.3142f, 0.0f );
float centerToEye = nv->getDistanceToViewPoint(center, false);
float bsToEye = centerToEye - lod->getChild(0)->getBound().radius();
float scaleAdj = 1.0f;
if ( bsToEye > has )
{
float denom = osg::maximum(0.1f, (1.0f/_fallOff)) * 10000.0f;
scaleAdj = osg::clampBetween( log10f(bsToEye/denom), 1.0f, 3.0f );
//OE_INFO << LC
// << std::fixed
// << "centerToEye=" << centerToEye
// << ", bsToEye=" << bsToEye
// << ", scaleAdj=" << scaleAdj
// << std::endl;
}
float lodScale = cs->getLODScale();
cs->setLODScale( lodScale * scaleAdj );
traverse( node, nv );
cs->setLODScale( lodScale );
}
else
{
traverse( node, nv );
}
}
Definition at line 75 of file DynamicLODScaleCallback.
1.7.3