osgEarth 2.1.1
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#include <osgEarthUtil/Controls>
#include <osgEarth/FindNode>
#include <osg/Geometry>
#include <osg/NodeCallback>
#include <osg/Depth>
#include <osg/TextureRectangle>
#include <osgGA/GUIEventHandler>
#include <osgText/Text>
#include <osgEarthSymbology/Geometry>
#include <osgEarthSymbology/GeometryRasterizer>
#include <osg/Version>
#include <osgEarth/Common>
Go to the source code of this file.
Classes | |
struct | LabelText |
struct | osgEarth::Util::Controls::ViewportHandler |
struct | osgEarth::Util::Controls::ControlCanvasEventHandler |
struct | osgEarth::Util::Controls::CanvasInstaller |
Namespaces | |
namespace | anonymous_namespace{Controls.cpp} |
namespace | osgEarth |
namespace | osgEarth::Util |
namespace | osgEarth::Util::Controls |
Defines | |
#define | LC "[Controls] " |
Functions | |
void | anonymous_namespace{Controls.cpp}::calculateRotatedSize (float w, float h, float angle_rad, float &out_w, float &out_h) |
void | anonymous_namespace{Controls.cpp}::rot (float x, float y, const osg::Vec2f &c, float angle_rad, osg::Vec3f &out) |
Variables | |
char * | anonymous_namespace{Controls.cpp}::s_controlVertexShader = "} \n" |
char * | anonymous_namespace{Controls.cpp}::s_imageControlFragmentShader = "} \n" |
char * | anonymous_namespace{Controls.cpp}::s_labelControlFragmentShader = "} \n" |
#define LC "[Controls] " |
Definition at line 37 of file Controls.cpp.