osgEarth 2.1.1
|
#include "Common"
#include "OSGTileFactory"
#include "TransparentLayer"
#include <osgEarth/TaskService>
#include <osgEarth/Locators>
#include <osgEarth/Profile>
#include <osgEarth/TerrainOptions>
#include <osgEarth/Map>
#include <osgEarth/ThreadingUtils>
#include <osgTerrain/Terrain>
#include <osgTerrain/TerrainTile>
#include <list>
#include <queue>
Go to the source code of this file.
Classes | |
class | TileUpdate |
struct | Relative |
class | CustomTile |
class | CustomTileVector |
class | CustomTileFrame |
Defines | |
#define | OSGEARTH_ENGINE_OSGTERRAIN_CUSTOM_TILE 1 |
Typedefs | |
typedef std::map< UID, CustomColorLayer > | ColorLayersByUID |
#define OSGEARTH_ENGINE_OSGTERRAIN_CUSTOM_TILE 1 |
Definition at line 20 of file CustomTile.
typedef std::map<UID, CustomColorLayer> ColorLayersByUID |
Definition at line 101 of file CustomTile.