osgEarth 2.1.1
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00001 /* -*-c++-*- */ 00002 /* osgEarth - Dynamic map generation toolkit for OpenSceneGraph 00003 * Copyright 2008-2010 Pelican Mapping 00004 * http://osgearth.org 00005 * 00006 * osgEarth is free software; you can redistribute it and/or modify 00007 * it under the terms of the GNU Lesser General Public License as published by 00008 * the Free Software Foundation; either version 2 of the License, or 00009 * (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU Lesser General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU Lesser General Public License 00017 * along with this program. If not, see <http://www.gnu.org/licenses/> 00018 */ 00019 00020 #ifndef OSGEARTH_ECEF_H 00021 #define OSGEARTH_ECEF_H 1 00022 00023 #include <osgEarth/Common> 00024 #include <osgEarth/SpatialReference> 00025 #include <osg/Matrix> 00026 00027 namespace osgEarth 00028 { 00029 struct OSGEARTH_EXPORT ECEF 00030 { 00035 static osg::Matrixd createInverseRefFrame( 00036 const osg::Vec3d& ecefRefPoint ); 00037 00042 static void transformAndLocalize( 00043 const osg::Vec3d& input, 00044 osg::Vec3d& output, 00045 const SpatialReference* srs, 00046 const osg::Matrixd& world2local =osg::Matrixd() ); 00047 00052 static void transformAndLocalize( 00053 const std::vector<osg::Vec3d>& input, 00054 osg::Vec3Array* output, 00055 const SpatialReference* srs, 00056 const osg::Matrixd& world2local =osg::Matrixd() ); 00057 00062 static void transformAndGetRotationMatrix( 00063 const SpatialReference* input_srs, 00064 const osg::Vec3d& input, 00065 osg::Vec3d& out_ecef_point, 00066 osg::Matrixd& out_rotation ); 00067 00068 }; 00069 } 00070 00071 #endif // OSGEARTH_ECEF_H