osgEarth 2.1.1
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#include <osgEarth/Common>
#include <osgEarth/Profile>
#include <osgEarth/TileKey>
#include <osgEarth/Locators>
Go to the source code of this file.
Classes | |
class | seamless::EulerFaceLocator |
class | seamless::EulerSpatialReference |
class | seamless::EulerProfile |
Namespaces | |
namespace | seamless |
namespace | seamless::euler |
Defines | |
#define | SEAMLESS_EULER 1 |
Functions | |
bool | seamless::euler::latLonToFaceCoords (double lat_deg, double lon_deg, double &out_x, double &out_y, int &out_face, int faceHint=-1) |
bool | seamless::euler::faceCoordsToLatLon (double x, double y, int face, double &out_lat_deg, double &out_lon_deg) |
bool | seamless::euler::cubeToFace (double &in_out_x, double &in_out_y, int &out_face) |
bool | seamless::euler::cubeToFace (double &in_out_xmin, double &in_out_ymin, double &in_out_xmax, double &in_out_ymax, int &out_face) |
bool | seamless::euler::faceToCube (double &in_out_x, double &in_out_y, int face) |
osg::Vec3d | seamless::euler::face2dc (int face, const osg::Vec2d &faceCoord) |
double | seamless::euler::arcLength (const osg::Vec2d &coord1, const osg::Vec2d &coord2, int face) |
double | seamless::euler::distanceToSegment (const osg::Vec3d &p, const osg::Vec2d &coord1, const osg::Vec2d &coord2, int face) |
double | seamless::euler::distanceToSegment (const osg::Vec3d &p, const osg::Vec3d &coord1, const osg::Vec3d &coord2) |