osgEarth 2.1.1
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00001 /* -*-c++-*- */ 00002 /* osgEarth - Dynamic map generation toolkit for OpenSceneGraph 00003 * Copyright 2008-2010 Pelican Mapping 00004 * http://osgearth.org 00005 * 00006 * osgEarth is free software; you can redistribute it and/or modify 00007 * it under the terms of the GNU Lesser General Public License as published by 00008 * the Free Software Foundation; either version 2 of the License, or 00009 * (at your option) any later version. 00010 * 00011 * This program is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 * GNU Lesser General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU Lesser General Public License 00017 * along with this program. If not, see <http://www.gnu.org/licenses/> 00018 */ 00019 #ifndef OSGEARTH_ENGINE_KEY_NODE_FACTORY 00020 #define OSGEARTH_ENGINE_KEY_NODE_FACTORY 1 00021 00022 #include "Common" 00023 #include <osgEarth/TileKey> 00024 #include <osg/Node> 00025 00026 using namespace osgEarth; 00027 00032 class KeyNodeFactory : public osg::Referenced 00033 { 00034 public: 00035 virtual osg::Node* createNode( const TileKey& key ) =0; 00036 00037 protected: 00038 KeyNodeFactory(); 00039 }; 00040 00041 #endif // OSGEARTH_ENGINE_QUAD_TILE_NODE