osgEarth 2.1.1
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#include "MultiPassTerrainTechnique"
#include "Terrain"
#include "TransparentLayer"
#include <osgEarth/ImageUtils>
#include <osgUtil/SmoothingVisitor>
#include <osgDB/FileUtils>
#include <osg/io_utils>
#include <osg/Texture2D>
#include <osg/Texture1D>
#include <osg/TexEnvCombine>
#include <osg/Program>
#include <osg/Math>
#include <osg/Timer>
#include <osg/Depth>
#include <osg/Version>
Go to the source code of this file.
Classes | |
struct | anonymous_namespace{MultiPassTerrainTechnique.cpp}::LayerData |
Namespaces | |
namespace | anonymous_namespace{MultiPassTerrainTechnique.cpp} |
Defines | |
#define | NEW_COORD_CODE |
Functions | |
static osg::Geode * | anonymous_namespace{MultiPassTerrainTechnique.cpp}::s_findGeodeByUID (osg::Group *group, UID layerUID) |
#define NEW_COORD_CODE |
Definition at line 39 of file MultiPassTerrainTechnique.cpp.