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osgEarth 2.1.1
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#include "MultiPassTerrainTechnique"#include "Terrain"#include "TransparentLayer"#include <osgEarth/ImageUtils>#include <osgUtil/SmoothingVisitor>#include <osgDB/FileUtils>#include <osg/io_utils>#include <osg/Texture2D>#include <osg/Texture1D>#include <osg/TexEnvCombine>#include <osg/Program>#include <osg/Math>#include <osg/Timer>#include <osg/Depth>#include <osg/Version>
Include dependency graph for MultiPassTerrainTechnique.cpp:Go to the source code of this file.
Classes | |
| struct | anonymous_namespace{MultiPassTerrainTechnique.cpp}::LayerData |
Namespaces | |
| namespace | anonymous_namespace{MultiPassTerrainTechnique.cpp} |
Defines | |
| #define | NEW_COORD_CODE |
Functions | |
| static osg::Geode * | anonymous_namespace{MultiPassTerrainTechnique.cpp}::s_findGeodeByUID (osg::Group *group, UID layerUID) |
| #define NEW_COORD_CODE |
Definition at line 39 of file MultiPassTerrainTechnique.cpp.
1.7.3