osgEarth 2.1.1
Variables

/home/cube/sources/osgearth/src/osgEarthDrivers/engine_seamless/doc/README File Reference

Go to the source code of this file.

Variables

seamless seamless is a terrain
engine for osgEarth It takes
over rendering of the map from
internal map engine of
osgEarth It uses the LOD
algorithm described in
Seamless Patches for GPU Based
Terrain Rendering by 
Livny
seamless seamless is a terrain
engine for osgEarth It takes
over rendering of the map from
internal map engine of
osgEarth It uses the LOD
algorithm described in
Seamless Patches for GPU Based
Terrain Rendering by Kogan and
El Sana A copy of the paper
can be downloaded from 
http
seamless seamless is a terrain
engine for osgEarth It takes
over rendering of the map from
internal map engine of
osgEarth It uses the LOD
algorithm described in
Seamless Patches for GPU Based
Terrain Rendering by Kogan and
El Sana A copy of the paper
can be downloaded from whole
earth maps For the whole earth 
case
seamless seamless is a terrain
engine for osgEarth It takes
over rendering of the map from
internal map engine of
osgEarth It uses the LOD
algorithm described in
Seamless Patches for GPU Based
Terrain Rendering by Kogan and
El Sana A copy of the paper
can be downloaded from whole
earth maps For the whole earth
the faces of a cube are
projected on the 
earth
the grid lines on each face
are great circles The file
euler kml illustrates this
projection Use Once 
installed

Variable Documentation

seamless seamless is a terrain engine for osgEarth It takes over rendering of the map from internal map engine of osgEarth It uses the LOD algorithm described in Seamless Patches for GPU Based Terrain Rendering by Kogan and El Sana A copy of the paper can be downloaded from whole earth maps For the whole earth case

Definition at line 6 of file README.

seamless seamless is a terrain engine for osgEarth It takes over rendering of the map from internal map engine of osgEarth It uses the LOD algorithm described in Seamless Patches for GPU Based Terrain Rendering by Kogan and El Sana A copy of the paper can be downloaded from whole earth maps For the whole earth the faces of a cube are projected on the earth

Definition at line 6 of file README.

seamless seamless is a terrain engine for osgEarth It takes over rendering of the map from internal map engine of osgEarth It uses the LOD algorithm described in Seamless Patches for GPU Based Terrain Rendering by Kogan and El Sana A copy of the paper can be downloaded from http

Definition at line 6 of file README.

the grid lines on each face are great circles The file euler kml illustrates this projection Use Once installed

Definition at line 16 of file README.

seamless seamless is a terrain engine for osgEarth It takes over rendering of the map from internal map engine of osgEarth It uses the LOD algorithm described in Seamless Patches for GPU Based Terrain Rendering by Livny

Definition at line 6 of file README.

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