osgEarth 2.1.1
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#include <osgEarth/ShaderUtils>
#include <osgEarth/Registry>
#include <list>
Go to the source code of this file.
Namespaces | |
namespace | anonymous_namespace{ShaderUtils.cpp} |
Defines | |
#define | LC "[UpdateLightingUniformHelper] " |
Typedefs | |
typedef std::list< const osg::StateSet * > | anonymous_namespace{ShaderUtils.cpp}::StateSetStack |
Functions | |
static osg::StateAttribute::GLModeValue | anonymous_namespace{ShaderUtils.cpp}::getModeValue (const StateSetStack &statesetStack, osg::StateAttribute::GLMode mode) |
#define LC "[UpdateLightingUniformHelper] " |
Definition at line 56 of file ShaderUtils.cpp.