osgEarth 2.1.1
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#include "CustomTerrainTechnique"
#include "TransparentLayer"
#include <osg/MatrixTransform>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/StateSet>
#include <osg/Texture2DArray>
#include <osg/Version>
#include <osg/Uniform>
#include <osgTerrain/Locator>
#include <osgEarth/Export>
#include <osgEarth/Progress>
#include <osgEarth/TextureCompositor>
#include <osgEarth/ThreadingUtils>
#include <osgEarthSymbology/Geometry>
#include <queue>
Go to the source code of this file.
Classes | |
class | SinglePassTerrainTechnique |
struct | SinglePassTerrainTechnique::ImageLayerUpdate |
Defines | |
#define | OSGEARTH_ENGINE_OSGTERRAIN_SINGLE_PASS_TERRAIN_TECHNIQUE 1 |
#define OSGEARTH_ENGINE_OSGTERRAIN_SINGLE_PASS_TERRAIN_TECHNIQUE 1 |
Definition at line 21 of file SinglePassTerrainTechnique.