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osgEarth 2.1.1
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#include "CustomTerrainTechnique"#include "TransparentLayer"#include <osg/MatrixTransform>#include <osg/Geode>#include <osg/Geometry>#include <osg/StateSet>#include <osg/Texture2DArray>#include <osg/Version>#include <osg/Uniform>#include <osgTerrain/Locator>#include <osgEarth/Export>#include <osgEarth/Progress>#include <osgEarth/TextureCompositor>#include <osgEarth/ThreadingUtils>#include <osgEarthSymbology/Geometry>#include <queue>
Include dependency graph for SinglePassTerrainTechnique:
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Classes | |
| class | SinglePassTerrainTechnique |
| struct | SinglePassTerrainTechnique::ImageLayerUpdate |
Defines | |
| #define | OSGEARTH_ENGINE_OSGTERRAIN_SINGLE_PASS_TERRAIN_TECHNIQUE 1 |
| #define OSGEARTH_ENGINE_OSGTERRAIN_SINGLE_PASS_TERRAIN_TECHNIQUE 1 |
Definition at line 21 of file SinglePassTerrainTechnique.
1.7.3