osgEarth 2.1.1
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#include "SinglePassTerrainTechnique"
#include "Terrain"
#include "Tile"
#include <osgEarth/Cube>
#include <osgEarth/ImageUtils>
#include <osg/Point>
#include <osg/Program>
#include <osg/io_utils>
#include <osg/StateSet>
#include <osg/Math>
#include <osg/Timer>
#include <osg/Version>
#include <osgUtil/Tessellator>
#include <osgUtil/SmoothingVisitor>
#include <osgEarthSymbology/Geometry>
#include <osgEarthSymbology/MeshConsolidator>
#include <sstream>
Go to the source code of this file.
Classes | |
struct | anonymous_namespace{SinglePassTerrainTechnique.cpp}::MaskRecord |
struct | anonymous_namespace{SinglePassTerrainTechnique.cpp}::GeoLocatorComp |
struct | anonymous_namespace{SinglePassTerrainTechnique.cpp}::LocatorToTexCoordTable |
struct | anonymous_namespace{SinglePassTerrainTechnique.cpp}::RenderLayer |
Namespaces | |
namespace | anonymous_namespace{SinglePassTerrainTechnique.cpp} |
Defines | |
#define | LC "[SinglePassTechnique] " |
#define | MATCH_TOLERANCE 0.000001 |
Typedefs | |
typedef std::vector< MaskRecord > | anonymous_namespace{SinglePassTerrainTechnique.cpp}::MaskRecordVector |
typedef std::pair< const GeoLocator *, osg::Vec2Array * > | anonymous_namespace{SinglePassTerrainTechnique.cpp}::LocatorTexCoordPair |
typedef std::vector< RenderLayer > | anonymous_namespace{SinglePassTerrainTechnique.cpp}::RenderLayerVector |
#define LC "[SinglePassTechnique] " |
Definition at line 46 of file SinglePassTerrainTechnique.cpp.
#define MATCH_TOLERANCE 0.000001 |
Definition at line 48 of file SinglePassTerrainTechnique.cpp.