osgEarth 2.1.1
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#include <osgEarthUtil/SkyNode>
#include <osgEarthUtil/StarData>
#include <osgEarth/ShaderComposition>
#include <osgEarth/FindNode>
#include <osgEarth/MapNode>
#include <osg/MatrixTransform>
#include <osg/ShapeDrawable>
#include <osg/BlendFunc>
#include <osg/FrontFace>
#include <osg/CullFace>
#include <osg/Program>
#include <osg/Point>
#include <osg/Shape>
#include <osg/Depth>
#include <osg/Quat>
#include <sstream>
#include <time.h>
Go to the source code of this file.
#define BIN_ATMOSPHERE -8 |
Definition at line 49 of file SkyNode.cpp.
#define BIN_STARS -10 |
Definition at line 47 of file SkyNode.cpp.
#define BIN_SUN -9 |
Definition at line 48 of file SkyNode.cpp.
#define d2r | ( | X | ) | osg::DegreesToRadians(X) |
Definition at line 248 of file SkyNode.cpp.
#define LC "[SkyNode] " |
Definition at line 40 of file SkyNode.cpp.
#define nrad | ( | X | ) | { while( X > TWO_PI ) X -= TWO_PI; while( X < 0.0 ) X += TWO_PI; } |
Definition at line 250 of file SkyNode.cpp.
#define nrad2 | ( | X | ) | { while( X <= -osg::PI ) X += TWO_PI; while( X > osg::PI ) X -= TWO_PI; } |
Definition at line 251 of file SkyNode.cpp.
#define r2d | ( | X | ) | osg::RadiansToDegrees(X) |
Definition at line 249 of file SkyNode.cpp.