, including all inherited members.
_cache | osgEarth::Map | [private] |
_dataModelRevision | osgEarth::Map | [private] |
_elevationLayers | osgEarth::Map | [private] |
_globalOptions | osgEarth::Map | [private] |
_imageLayers | osgEarth::Map | [private] |
_mapCallbacks | osgEarth::Map | [private] |
_mapDataMutex | osgEarth::Map | [private] |
_mapOptions | osgEarth::Map | [private] |
_modelLayers | osgEarth::Map | [private] |
_name | osgEarth::Map | [private] |
_profile | osgEarth::Map | [private] |
_terrainMaskLayers | osgEarth::Map | [private] |
addElevationLayer(ElevationLayer *layer) | osgEarth::Map | |
addImageLayer(ImageLayer *layer) | osgEarth::Map | |
addMapCallback(MapCallback *callback) const | osgEarth::Map | |
addModelLayer(ModelLayer *layer) | osgEarth::Map | |
addTerrainMaskLayer(MaskLayer *layer) | osgEarth::Map | |
calculateProfile() | osgEarth::Map | [private] |
ELEVATION_LAYERS enum value | osgEarth::Map | |
ENTIRE_MODEL enum value | osgEarth::Map | |
getCache() const | osgEarth::Map | |
getDataModelRevision() const | osgEarth::Map | |
getElevationLayerAt(int index) const | osgEarth::Map | |
getElevationLayerByName(const std::string &name) const | osgEarth::Map | |
getElevationLayerByUID(UID layerUID) const | osgEarth::Map | |
getElevationLayers(ElevationLayerVector &out_layers, bool validLayersOnly=false) const | osgEarth::Map | |
getGlobalOptions() const | osgEarth::Map | |
getHeightField(const TileKey &key, bool fallback, osg::ref_ptr< osg::HeightField > &out_hf, bool *out_isFallback=0L, ElevationInterpolation interpolation=INTERP_AVERAGE, ElevationSamplePolicy samplePolicy=SAMPLE_FIRST_VALID, ProgressCallback *progress=0) const | osgEarth::Map | |
getImageLayerAt(int index) const | osgEarth::Map | |
getImageLayerByName(const std::string &name) const | osgEarth::Map | |
getImageLayerByUID(UID layerUID) const | osgEarth::Map | |
getImageLayers(ImageLayerVector &out_layers, bool validLayersOnly=false) const | osgEarth::Map | |
getMapOptions() const | osgEarth::Map | [inline] |
getModelLayerAt(int index) const | osgEarth::Map | |
getModelLayerByName(const std::string &name) const | osgEarth::Map | |
getModelLayerByUID(UID layerUID) const | osgEarth::Map | |
getModelLayers(ModelLayerVector &out_layers, bool validLayersOnly=false) const | osgEarth::Map | |
getName() const | osgEarth::Map | [inline] |
getNumElevationLayers() const | osgEarth::Map | |
getNumImageLayers() const | osgEarth::Map | |
getNumModelLayers() const | osgEarth::Map | |
getProfile() const | osgEarth::Map | |
getTerrainMaskLayers(MaskLayerVector &out_list) const | osgEarth::Map | |
IMAGE_LAYERS enum value | osgEarth::Map | |
insertImageLayer(ImageLayer *layer, unsigned int index) | osgEarth::Map | |
insertModelLayer(ModelLayer *layer, unsigned int index) | osgEarth::Map | |
isGeocentric() const | osgEarth::Map | |
Map(const MapOptions &options=MapOptions()) | osgEarth::Map | |
mapPointToWorldPoint(const osg::Vec3d &input, osg::Vec3d &output) const | osgEarth::Map | |
MASK_LAYERS enum value | osgEarth::Map | |
MASKED_TERRAIN_LAYERS enum value | osgEarth::Map | |
MODEL_LAYERS enum value | osgEarth::Map | |
ModelParts enum name | osgEarth::Map | |
moveElevationLayer(ElevationLayer *layer, unsigned int newIndex) | osgEarth::Map | |
moveImageLayer(ImageLayer *layer, unsigned int newIndex) | osgEarth::Map | |
moveModelLayer(ModelLayer *layer, unsigned int newIndex) | osgEarth::Map | |
removeElevationLayer(ElevationLayer *layer) | osgEarth::Map | |
removeImageLayer(ImageLayer *layer) | osgEarth::Map | |
removeMapCallback(MapCallback *callback) | osgEarth::Map | |
removeModelLayer(ModelLayer *layer) | osgEarth::Map | |
removeTerrainMaskLayer(MaskLayer *layer) | osgEarth::Map | |
setCache(Cache *cache) | osgEarth::Map | |
setGlobalOptions(const osgDB::ReaderWriter::Options *options) | osgEarth::Map | |
setName(const std::string &name) | osgEarth::Map | |
sync(class MapFrame &frame) const | osgEarth::Map | |
TERRAIN_LAYERS enum value | osgEarth::Map | |
toMapPoint(const osg::Vec3d &input, const SpatialReference *input_srs, osg::Vec3d &output) const | osgEarth::Map | |
worldPointToMapPoint(const osg::Vec3d &input, osg::Vec3d &output) const | osgEarth::Map | |
~Map() | osgEarth::Map | [inline, protected] |