osgEarth 2.1.1
|
Functions | |
osg::Matrixd | createGeocentricInvRefFrame (const osg::Vec3d &input, const SpatialReference *inputSRS) |
void | localizeGeometry (Feature *input, const osg::Matrixd &refFrame) |
osg::Matrixd anonymous_namespace{TransformFilter.cpp}::createGeocentricInvRefFrame | ( | const osg::Vec3d & | input, |
const SpatialReference * | inputSRS | ||
) |
Definition at line 33 of file TransformFilter.cpp.
{ // convert to gencentric first: double X = input.x(), Y = input.y(), Z = input.z(); osg::Matrixd localToWorld; localToWorld.makeTranslate(X,Y,Z); // normalize X,Y,Z double inverse_length = 1.0/sqrt(X*X + Y*Y + Z*Z); X *= inverse_length; Y *= inverse_length; Z *= inverse_length; double length_XY = sqrt(X*X + Y*Y); double inverse_length_XY = 1.0/length_XY; // Vx = |(-Y,X,0)| localToWorld(0,0) = -Y*inverse_length_XY; localToWorld(0,1) = X*inverse_length_XY; localToWorld(0,2) = 0.0; // Vy = /(-Z*X/(sqrt(X*X+Y*Y), -Z*Y/(sqrt(X*X+Y*Y),sqrt(X*X+Y*Y))| double Vy_x = -Z*X*inverse_length_XY; double Vy_y = -Z*Y*inverse_length_XY; double Vy_z = length_XY; inverse_length = 1.0/sqrt(Vy_x*Vy_x + Vy_y*Vy_y + Vy_z*Vy_z); localToWorld(1,0) = Vy_x*inverse_length; localToWorld(1,1) = Vy_y*inverse_length; localToWorld(1,2) = Vy_z*inverse_length; // Vz = (X,Y,Z) localToWorld(2,0) = X; localToWorld(2,1) = Y; localToWorld(2,2) = Z; return localToWorld; }
void anonymous_namespace{TransformFilter.cpp}::localizeGeometry | ( | Feature * | input, |
const osg::Matrixd & | refFrame | ||
) |
Definition at line 74 of file TransformFilter.cpp.
{ if ( input && input->getGeometry() ) { GeometryIterator iter( input->getGeometry() ); while( iter.hasMore() ) { Geometry* geom = iter.next(); for( unsigned int i=0; i<geom->size(); i++ ) { (*geom)[i] = (*geom)[i] * refFrame; } } } }