#include <osgEarth/Common>
Go to the source code of this file.
Defines |
| #define | OSGEARTH_DROAM_ENGINE_COMMON_H 1 |
| #define | WHITE osg::Vec4f(1,1,1,1) |
| #define | RED osg::Vec4f(1,0,0,1) |
| #define | BLUE osg::Vec4f(0,0,1,1) |
| #define | GREEN osg::Vec4f(0,1,0,1) |
| #define | YELLOW osg::Vec4f(1,1,0,1) |
| #define | MAGENTA osg::Vec4f(1,0,1,1) |
| #define | CYAN osg::Vec4f(0,1,1,1) |
| #define | RESERVED_VERTICES 20000 |
| #define | USE_DIRTY_QUEUE |
| #define | USE_TEXTURES |
| #define | MAX_ACTIVE_LEVEL 30 |
| #define | MAX_JOBS_PER_FRAME 10 |
| #define | MAX_ACTIVE_LEVEL 30 |
| #define | CULL_RANGE_FACTOR 2 |
| #define | AMR_PATCH_ROWS 8 |
Typedefs |
| typedef unsigned int | NodeIndex |
| typedef unsigned short | Level |
| typedef short | ChildIndex |
| typedef short | AncestorIndex |
| typedef int | TravNumber |
Define Documentation
| #define BLUE osg::Vec4f(0,0,1,1) |
| #define CULL_RANGE_FACTOR 2 |
| #define CYAN osg::Vec4f(0,1,1,1) |
| #define GREEN osg::Vec4f(0,1,0,1) |
| #define MAGENTA osg::Vec4f(1,0,1,1) |
| #define MAX_ACTIVE_LEVEL 30 |
| #define MAX_ACTIVE_LEVEL 30 |
| #define MAX_JOBS_PER_FRAME 10 |
| #define OSGEARTH_DROAM_ENGINE_COMMON_H 1 |
| #define RED osg::Vec4f(1,0,0,1) |
| #define RESERVED_VERTICES 20000 |
| #define WHITE osg::Vec4f(1,1,1,1) |
| #define YELLOW osg::Vec4f(1,1,0,1) |
Typedef Documentation
| typedef unsigned short Level |