#include <osgEarth/Common>
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Defines |
#define | OSGEARTH_DROAM_ENGINE_COMMON_H 1 |
#define | WHITE osg::Vec4f(1,1,1,1) |
#define | RED osg::Vec4f(1,0,0,1) |
#define | BLUE osg::Vec4f(0,0,1,1) |
#define | GREEN osg::Vec4f(0,1,0,1) |
#define | YELLOW osg::Vec4f(1,1,0,1) |
#define | MAGENTA osg::Vec4f(1,0,1,1) |
#define | CYAN osg::Vec4f(0,1,1,1) |
#define | RESERVED_VERTICES 20000 |
#define | USE_DIRTY_QUEUE |
#define | USE_TEXTURES |
#define | MAX_ACTIVE_LEVEL 30 |
#define | MAX_JOBS_PER_FRAME 10 |
#define | MAX_ACTIVE_LEVEL 30 |
#define | CULL_RANGE_FACTOR 2 |
#define | AMR_PATCH_ROWS 8 |
Typedefs |
typedef unsigned int | NodeIndex |
typedef unsigned short | Level |
typedef short | ChildIndex |
typedef short | AncestorIndex |
typedef int | TravNumber |
Define Documentation
#define BLUE osg::Vec4f(0,0,1,1) |
#define CULL_RANGE_FACTOR 2 |
#define CYAN osg::Vec4f(0,1,1,1) |
#define GREEN osg::Vec4f(0,1,0,1) |
#define MAGENTA osg::Vec4f(1,0,1,1) |
#define MAX_ACTIVE_LEVEL 30 |
#define MAX_ACTIVE_LEVEL 30 |
#define MAX_JOBS_PER_FRAME 10 |
#define OSGEARTH_DROAM_ENGINE_COMMON_H 1 |
#define RED osg::Vec4f(1,0,0,1) |
#define RESERVED_VERTICES 20000 |
#define WHITE osg::Vec4f(1,1,1,1) |
#define YELLOW osg::Vec4f(1,1,0,1) |
Typedef Documentation
typedef unsigned short Level |