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osgEarth 2.1.1
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#include "OSGTerrainEngineNode"#include "MultiPassTerrainTechnique"#include "ParallelKeyNodeFactory"#include "SinglePassTerrainTechnique"#include "Terrain"#include "StreamingTerrain"#include "TileBuilder"#include "TransparentLayer"#include <osgEarth/ImageUtils>#include <osgEarth/Registry>#include <osgEarth/ShaderComposition>#include <osg/TexEnv>#include <osg/TexEnvCombine>#include <osg/PagedLOD>#include <osg/Timer>
Include dependency graph for OSGTerrainEngineNode.cpp:Go to the source code of this file.
Classes | |
| struct | OSGTerrainEngineNodeMapCallbackProxy |
Defines | |
| #define | LC "[OSGTerrainEngine] " |
Typedefs | |
| typedef std::map< UID, osg::observer_ptr < OSGTerrainEngineNode > > | EngineNodeCache |
Functions | |
| static EngineNodeCache & | getEngineNodeCache () |
Variables | |
| static Threading::ReadWriteMutex | s_engineNodeCacheMutex |
| #define LC "[OSGTerrainEngine] " |
Definition at line 36 of file OSGTerrainEngineNode.cpp.
| typedef std::map<UID, osg::observer_ptr<OSGTerrainEngineNode> > EngineNodeCache |
Definition at line 63 of file OSGTerrainEngineNode.cpp.
| static EngineNodeCache& getEngineNodeCache | ( | ) | [static] |
Definition at line 66 of file OSGTerrainEngineNode.cpp.
{
static EngineNodeCache s_cache;
return s_cache;
}
Here is the caller graph for this function:Definition at line 61 of file OSGTerrainEngineNode.cpp.
1.7.3