osgEarth 2.1.1
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#include "OSGTerrainEngineNode"
#include "MultiPassTerrainTechnique"
#include "ParallelKeyNodeFactory"
#include "SinglePassTerrainTechnique"
#include "Terrain"
#include "StreamingTerrain"
#include "TileBuilder"
#include "TransparentLayer"
#include <osgEarth/ImageUtils>
#include <osgEarth/Registry>
#include <osgEarth/ShaderComposition>
#include <osg/TexEnv>
#include <osg/TexEnvCombine>
#include <osg/PagedLOD>
#include <osg/Timer>
Go to the source code of this file.
Classes | |
struct | OSGTerrainEngineNodeMapCallbackProxy |
Defines | |
#define | LC "[OSGTerrainEngine] " |
Typedefs | |
typedef std::map< UID, osg::observer_ptr < OSGTerrainEngineNode > > | EngineNodeCache |
Functions | |
static EngineNodeCache & | getEngineNodeCache () |
Variables | |
static Threading::ReadWriteMutex | s_engineNodeCacheMutex |
#define LC "[OSGTerrainEngine] " |
Definition at line 36 of file OSGTerrainEngineNode.cpp.
typedef std::map<UID, osg::observer_ptr<OSGTerrainEngineNode> > EngineNodeCache |
Definition at line 63 of file OSGTerrainEngineNode.cpp.
static EngineNodeCache& getEngineNodeCache | ( | ) | [static] |
Definition at line 66 of file OSGTerrainEngineNode.cpp.
{ static EngineNodeCache s_cache; return s_cache; }
Definition at line 61 of file OSGTerrainEngineNode.cpp.