osgEarth 2.1.1
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#include "Common"
#include "OSGTileFactory"
#include "TransparentLayer"
#include "CustomTerrainTechnique"
#include <osgEarth/Locators>
#include <osgEarth/Profile>
#include <osgEarth/TerrainOptions>
#include <osgEarth/Map>
#include <osgEarth/ThreadingUtils>
#include "Terrain"
#include "Tile"
#include <list>
#include <queue>
#include <iterator>
Go to the source code of this file.
Classes | |
class | TileUpdate |
class | Tile |
class | TileVector |
class | TileFrame |
Defines | |
#define | OSGEARTH_ENGINE_OSGTERRAIN_TILE 1 |
Typedefs | |
typedef std::map< UID, CustomColorLayer > | ColorLayersByUID |
typedef std::map<UID, CustomColorLayer> ColorLayersByUID |